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http //www.haaretz.com/hasen/spages/1072230.html IDF killed civilians in Gaza under loose rules of engagement By Amos Harel During Operation Cast Lead, Israeli forces killed Palestinian civilians under permissive rules of engagement and intentionally destroyed their property, say soldiers who fought in the offensive. The soldiers are graduates of the Yitzhak Rabin pre-military preparatory course at Oranim Academic College in Tivon. Some of their statements made on Feb. 13 will appear today and tomorrow in Haaretz. Dozens of graduates of the course who took part in the discussion fought in the Gaza operation. Advertisement The speakers included combat pilots and infantry soldiers. Their testimony runs counter to the Israel Defense Forces claims that Israeli troops observed a high level of moral behavior during the operation. The session s transcript was published this week in the newsletter for the course s graduates. The testimonies include a description by an infantry squad leader of an incident where an IDF sharpshooter mistakenly shot a Palestinian mother and her two children. "There was a house with a family inside .... We put them in a room. Later we left the house and another platoon entered it, and a few days after that there was an order to release the family. They had set up positions upstairs. There was a sniper position on the roof," the soldier said. "The platoon commander let the family go and told them to go to the right. One mother and her two children didn t understand and went to the left, but they forgot to tell the sharpshooter on the roof they had let them go and it was okay, and he should hold his fire and he ... he did what he was supposed to, like he was following his orders." According to the squad leader "The sharpshooter saw a woman and children approaching him, closer than the lines he was told no one should pass. He shot them straight away. In any case, what happened is that in the end he killed them. "I don t think he felt too bad about it, because after all, as far as he was concerned, he did his job according to the orders he was given. And the atmosphere in general, from what I understood from most of my men who I talked to ... I don t know how to describe it .... The lives of Palestinians, let s say, is something very, very less important than the lives of our soldiers. So as far as they are concerned they can justify it that way," he said. Another squad leader from the same brigade told of an incident where the company commander ordered that an elderly Palestinian woman be shot and killed; she was walking on a road about 100 meters from a house the company had commandeered. The squad leader said he argued with his commander over the permissive rules of engagement that allowed the clearing out of houses by shooting without warning the residents beforehand. After the orders were changed, the squad leader s soldiers complained that "we should kill everyone there [in the center of Gaza]. Everyone there is a terrorist." The squad leader said "You do not get the impression from the officers that there is any logic to it, but they won t say anything. To write death to the Arabs on the walls, to take family pictures and spit on them, just because you can. I think this is the main thing To understand how much the IDF has fallen in the realm of ethics, really. It s what I ll remember the most." The head of the pe-military course, Danny Zamir, told Haaretz yesterday that he did not know in advance what the soldiers would say at the gathering, and what they said "shocked us." He said that after hearing the soldiers, he told IDF Chief of Staff Gabi Ashkenazi about his fears of a serious moral failure in the IDF. The chief of staff s bureau requested a copy of the transcript of the discussion, and Zamir provided it. This week Zamir met with the IDF s chief education officer, Brig. Gen. Eli Shermeister, to discuss the matter. Zamir said he believed the army would take the matter seriously. "They do not intend to avoid responsibility," he said. The IDF Spokesman s Office said "As a result of the request of the head of the Rabin pre-military course, Mr. Danny Zamir, to the chief of staff s bureau, a meeting was held between Zamir and the chief education officer, Brig. Gen. Eli Shermeister. The chief education officer described to the head of the preparatory course the processes of the operational and ethical inquiries being conducted by the IDF and the chief education officer s staff at all levels." The chief education officer also described "the actions taken before during and after the operation to inculcate the soldiers and commanders with the moral aspects of the fighting." The spokesman said that "Brig. Gen. Shermeister also made it clear that the IDF is now conducting intensive and comprehensive inquiries, and that commanders are encouraging discussion of these matters. The IDF has no supporting or prior information about these events. The IDF will check their veracity and investigate as required. The head of the preparatory course was also asked to pass on to the IDF any information he has so we can deal with it and investigate it in depth." イスラエル紙ハアレツの Week end 特集
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ゲーム情報(登録されているタグ) シリーズ>Magic Academy ジャンル>アイテム探し ジャンル>アドベンチャー ジャンル>パズル 製作会社>Nevosoft 製作会社>未確認 言語>日本語 コメント欄へ移動 ゲーム配布ページ 英語 http //www.bigfishgames.com/download-games/6361/magic-academy-2/index.html 日本語 http //www.bigfishgames.jp/download-games/9132/magic-academy-2/index.html 紹介文 悪魔を闇の世界に封印したとされる光と闇に関する研究論文が盗まれた!なにも知らないアイリーンは魔法学院の推薦状を持って評議員見習いとして働くためにトリスファル要塞を訪れた。評議会の議長のノート卿に任された任務をこなしていくアイリーンは姉のアニーが容疑者として挙げられていることを知る。闇の世界の扉が開かれる前に真犯人を見つけなければならない!ちょっと不思議な登場人物たちと一緒にアイテム探しがいっぱいの謎の要塞:トリスファルを調査しよう!キミにこのミステリーの真相を解き明かす力はあるかな? 見とれるほど綺麗なグラフィックス 夢中になれるストーリー 闇の悪魔を止めろ! 画像 « » var ppvArray_0_ee4218fbfd0c8f9f411b5f7bc3a1ed71 = new Array(); ppvArray_0_ee4218fbfd0c8f9f411b5f7bc3a1ed71[0] = http //w.atwiki.jp/bfgmatome/?cmd=upload&act=open&page=Magic+Academy+II+%28%E8%AC%8E%E3%81%AE%E8%A6%81%E5%A1%9E+-+%E3%83%88%E3%83%AA%E3%82%B9%E3%83%95%E3%82%A1%E3%83%AB%29&file=jp_magic-academy-2-screen1.jpg ; window.onload=function(){ ppvShow_0_ee4218fbfd0c8f9f411b5f7bc3a1ed71(0); }; function ppvShow_0_ee4218fbfd0c8f9f411b5f7bc3a1ed71(n){ if(!ppvArray_0_ee4218fbfd0c8f9f411b5f7bc3a1ed71[n]){ alert( 画像がありません ); return; } ppv_0_ee4218fbfd0c8f9f411b5f7bc3a1ed71$( ppv_img_0_ee4218fbfd0c8f9f411b5f7bc3a1ed71 ).src=ppvArray_0_ee4218fbfd0c8f9f411b5f7bc3a1ed71[n]; ppv_0_ee4218fbfd0c8f9f411b5f7bc3a1ed71$( ppv_link_0_ee4218fbfd0c8f9f411b5f7bc3a1ed71 ).href=ppvArray_0_ee4218fbfd0c8f9f411b5f7bc3a1ed71[n]; ppv_0_ee4218fbfd0c8f9f411b5f7bc3a1ed71$( ppv_prev_0_ee4218fbfd0c8f9f411b5f7bc3a1ed71 ).href= javascript ppvShow_0_ee4218fbfd0c8f9f411b5f7bc3a1ed71( +(n-1)+ ) ; ppv_0_ee4218fbfd0c8f9f411b5f7bc3a1ed71$( ppv_next_0_ee4218fbfd0c8f9f411b5f7bc3a1ed71 ).href= javascript ppvShow_0_ee4218fbfd0c8f9f411b5f7bc3a1ed71( +(n+1)+ ) ; } function ppv_0_ee4218fbfd0c8f9f411b5f7bc3a1ed71$(){ var elements = new Array(); for (var i = 0; i arguments.length; i++){ var element = arguments[i]; if (typeof element == string ) element = document.getElementById(element); if (arguments.length == 1) return element; elements.push(element); } return elements; } 備考 レス一覧 838 名前: 名無しさんの野望 [sage] 投稿日: 2010/09/13(月) 01 57 59 ID 8DWw8VAz 謎の要塞トリスファルやってたら画面がバグって進めなくなった 電源入れ直しでしか復帰できなくて焦ったわ コメント 名前 コメント トップページに戻る
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Market Analysis The global Online Sports Betting Market is predicted to increase at a cagr of 13.6%, from USD 24,988.4 million in 2019 to USD 59,530.7 million by the forecast period. The global online sports betting market is expanding due to increased demand for sports, which is essential for reaching development goals. In a number of geographical, cultural, and political contexts, sport can play an important role in promoting societal integration and economic prosperity. Sports impact on social capital, culture, trust, and crime can help with increasing capital accumulation, thereby improving and strengthening market functioning. All these outcomes further reinforce each other to grow the market. Furthermore, participating in sports allows players to live longer and healthier lives. The global E-Sports market has been expanding in recent years, with an increasing number of players participating as competitors or spectators. The modern sports-only websites are now growing in popularity just like the traditional sports betting website, now offer chances to bet on events and tournaments, similar to how many people bet on E-Sports. The major growth factor of such market share would be the increasing sports demand and rising demand for e-Sports activities. The online sports betting market is seeing an increase in growth due to rising digital innovation. However, due to Government prohibitions, some nations are expected to put some restrain in the global market expansion. Then again, the enhancement of digital innovation through advanced programming and technological use can bring more opportunities in the global market due to high-quality games. COVID-19 Impact on the Worldwide Online Sports Betting Market The spread of new coronavirus has impacted numerous industries, including manufacturing, from raw material production to final product distribution. On the other hand, in order to track the spread of a deadly virus, governments around the world imposed restrictions on a variety of sporting activities. Scheduled events including the English Premier League, Serie A in Italy, La Liga in Spain, Super Lig in Turkey, and Major League Soccer in the United States were canceled or postponed due to a rise in the number of COVID-19 cases globally. Some organizations prefer to reschedule events in order to decrease expenditure losses, such as the Belgian Cup final, which was initially slated for March 2020 but was moved to August 1st. Another case in point is the African Nations Championship 2020 competition, which was scheduled to take place in Cameroon in April 2020 but has been postponed until further notice. Since governments imposed lockdowns to contain and monitor the spread of the fatal virus, a sizable percentage of the workforce has been instructed to remain indoors, resulting in a surge in demand for virtual entertainment and media. Microsoft, for instance, announced a large rise in multiplayer participation in March and April 2020. Furthermore, when physical venues stayed closed to prevent the spread of the virus, online casino gaming and fantasy sports betting grew by more than 30%. Request a Free Sample @ https //www.marketresearchfuture.com/sample_request/8641 Market Segmentation The global online sports betting market is classified into various segments based on sports type, by type, by application. Moreover, on the basis of sports type, the online sports betting market is bifurcated into football, cricket, tennis, baseball, volleyball, basketball, hockey, horse riding, boxing, golf, racing, and many others. Further, the football segment is sub-segments into FIFA, Premier League, UEA/EURO, and others. The market analysis report suggests that the FIFA segment has registered for acquiring the largest market value in the preview period and increasing at a CAGR of 125 in the forecast period. According to the by Type segment, the online sports betting market is classified into line-in-play, fixed old betting, daily fantasy, e-sports, exchange betting, spread betting, and others. The online sports betting market is again segregated into web-based and mobile-based based on the application segment. Regional Analysis According to the global market analysis report, the regional bifurcation of the online sports betting market includes North America, Europe, Asia-Pacific, and the rest of the world. Moreover, the market study also states that Europe has dominated the online sports betting market in the preview years and is expected to grow at a CAGR of 12.1%. The driving factor would be the increasing zeal of watching sports with the advancement of innovative game formats and gaming modes. However, during the forecast period, the North American market is predicted to grow at the fastest rate of 15.8%. Key Players Notable players in the worldwide online sports betting market include 888 Holdings PLC (UK), Flutter Entertainment PLC (UK), Bet365 Group Ltd (UK), Fortuna Entertainment Group (Netherlands), Churchill Downs Incorporated (US), Entain PLC (UK), DraftKings (US), Betsson AB (Sweden), Betfred Ltd (UK), Webis Holdings PLC (Isle of Man), Kindred Group PLC (Malta), Sportech PLC (UK), BetAmerica (US), HKJC Football Betting Limited (Hong Kong), and Megapari (Cyprus). Industry Updates In April 2019, Betfred made the debut of its American Sports betting platform at Betting on Sports America 2019 at Meadowlands, New Jersey. In January 2022, Inspired, one of the leading B2B gaming content providers, announced to have acquired Sportech Lotteries, Inc., a subsidiary of Sportech PLC. Browse Full Report Details @ https //www.marketresearchfuture.com/reports/online-gambling-market-8641 Table of Contents 1 Executive Summary 2 Scope of The Report 2.1 Market Definition 2.2 Scope of The Study 2.2.1 Research Objectives 2.2.2 Assumptions Limitations 2.3 Market Structure Continued… Similar Report** Open Source Intelligence (OSINT) Market By Security Type (Human Intelligence, Content Intelligence, Dark Web Analysis, Link/Network Analysis, Data Analytics, Text Analytics, Artificial Intelligence, Big Data, Others), Technology (Bid Data Software, Video Analytics, Text Analytics, Visualization Tool, Cyber Security, Web Analysis, Social Media Analysis, Others), Application (Military Defense, Homeland Security, Private Sector, Public Sector, National Security, Others) Voice Assistant Market** https //mrfrinformation.tistory.com/615 Network-Attached Storage Market** https //telescope.ac/information-technology-Lc1XMRDqL/5WlKY9Kx4 About Market Research Future At Market Research Future (MRFR), we enable our customers to unravel the complexity of various industries through our Cooked Research Report (CRR), Half-Cooked Research Reports (HCRR), Raw Research Reports (3R), Continuous-Feed Research (CFR), and Market Research Consulting Services. Contact Market Research Future (Part of Wantstats Research and Media Private Limited) 99 Hudson Street, 5Th Floor New York, NY 10013 United States of America 1 628 258 0071 (US) 44 2035 002 764 (UK) Email sales@marketresearchfuture.com Website https //www.marketresearchfuture.com
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Patch Notes - Update 2.0 PC 2016/2/適用 コンソール 2016/2/ 適用 http //rainbow6.ubi.com/siege/en-US/updates/blackice.aspx BALANCING Operator shouts are now muted for enemy team From now on, the enemy team will not be hearing your team’s automatic character shouts. This will allow for stealthier approaches while maintaining non-verbal communication within the respective teams. Defender objective rotation (for Ranked and Custom Games) In Ranked and Custom Games, Defenders can vote for the objective location they want to defend. We noticed that certain maps have objective locations that are considered easier to defend than others, and that those are frequently being chosen. We believe that it will make for a more competitive and interesting experience to force variety upon the Defenders. From now on, when on the defending side, if a team wins an objective location, they won’t be able to pick it again until they’ve won the remaining locations. If the match goes into overtime, all objective locations become available again. Reduced bullet trail intensity, especially for suppressed weapons Reduced the visibility of bullet trails for all weapons, with an additional reduction for suppressed weapons for a stealthier approach. We believe this tweak will make silenced weapons more useful, as the damage reduction trade-off will now be more worthwhile, on top off the sound reduction. Increased the flashbang range of effect We are roughly doubling the range of flashbangs, making them more effective. Reduced noise levels of multiple Defender gadgets Reduced the noise levels of Mute’s jammers. It will now be considerably lower for Defenders and we reduced the verticality of its sound (will not be heard from two floors up or down anymore). Reduced the electricity noise levels on electrified gadgets. Reduced the noises levels of the Kapkan trap. Reinforced walls and Castle barricades now block bullets while being deployed It used to be possible to get shot while deploying reinforced walls and Castle barricades, even if they seemed to be covering the players. From now on, there will be collision on those surfaces even during deployment and therefore the bullets will be stopped. Thatcher now has a shotgun available in his loadout options We added the English shotgun M590A1 to Thatcher’s loadout options. Removed Bandit’s unique gadget’s (CED-1) electricity damage on the hostage Removed electricity damage on the hostage. This will avoid some edge cases where it wasn’t clear who was responsible for the hostage’s death. PLAYER COMFORT Added map and mode name display during loading and planning phase screens Reduced screen dust effect When surfaces break or explosions occur, nearby players get a dust effect on the border of their screen. We reduced it to be less intense and occluding. Altered matchmaking timer display Timer now counts up to estimated time. Fixed weapon damage numbers in menus We have changed the damage numbers in the menus according to the light armor values. PLAYLIST CHANGES Individual spawn location selection for Attackers (Ranked, Custom Games setting) In Ranked (and as a Custom Game setting), each Attacker can now select their own spawning location instead of having to vote as a group. This will give more tactical flexibility on approaching the building and will also greatly reduce the amount of instances in which Attackers get picked off as a group by the Defenders right as the Action phase begins (team spawn killing). Ranked population repartition tweak Our data tracking shows that the upper ranks (Gold, Platinum, Diamond) are less populated than expected. Therefore, we have reworked how our players are distributed through ranks. This means that many players will see their ranks change instantly after the February 2nd update. Here’s how it was before this update 1.17% Copper (1-4) 34.6% Bronze (1-4) 58.8% Silver (1-4) 5.27% Gold (1-4) 0.1% Platinum (1-3) Less than 0.001% Diamond Note Players in Platinum were often matched against Silver players, almost always against Golds and rarely against other Platinums, which gives the impression that matchmaking is unbalanced. Here’s the repartition we are aiming for with this update 15% Copper (1-4) 25% Bronze (1-4) 35% Silver (1-4) 20% Gold (1-4) 5% Platinum (1-3) 0.2% Diamond We will be closely monitoring how the rank repartition evolves over time and will be doing additional tweaks if needed. To learn more about the Ranked System, read this forum post. Ranked fluctuation parameters tweak From now on, players ranked Silver 3 and below will have a higher fluctuation rate compared to the ranks above that threshold. For example, Bronze 3 could contain players that have skill ratings between 15 and 16.5 while Gold 3 would have a larger spectrum, between 32.5 and 35. The intention behind this is that players from the lower ranks can climb out of them faster. This will make it more fun for newer or less experienced players, while the constant, highly skilled players will be able to maintain their rank. OTHER IMPROVEMENTS Web feature Tactical Board improvements Auto-save. The Tactical Board will now automatically save tactics in progress every 30 seconds. This will prevent you from losing your work if any disconnection or bug occurs while working on a tactic. It will also allow you to leave the Tactical Board without having to hit the Save button. Just make sure you noticed the “Autosaved” text popping on the top of the Tactical Board, to the right of the tactic name. Maintenance alerts. The Tactical Board will alert you of upcoming maintenances 15 minutes prior to downtime. Fixing the Tactical Board bugs requires us to switch off the servers for some minutes. When a maintenance is upcoming, you’ll see a warning on the bottom of the board. As we also have the autosaves ongoing, there will be less risks to lose your work, which will occur only if you edit the tactic 30 seconds or less before the maintenance starts. Texts are now easier to select and edit. Bug fixes. Fixed an issue preventing users to validate the removal of the tactician. Fixing an issue making undo/redo actions sometimes unresponsive until a change of tool was made. Inviting someone in the tactic will now correctly update the Attendees panel (top right). Fixing an issue preventing to dismiss a share notification from their dashboard when clicking "See it later". MAIN BUG FIXES Please be aware that this is not an exhaustive list and that we are only highlighting fixes that were done about the most commonly raised bugs. GAMEPLAY FIXES Right stick dead zone is resetting to default after exiting the game - FIXED Thermite can’t place an Exothermic Charge on damaged and reinforced walls - FIXED Attackers win if a teammate kills Fuze as soon as he detonates his cluster charge on the hostage – FIXED Guard break does not work if a shield-wielding Operator moves while receiving a melee hit - FIXED When in rappel mode, the Operator does not have collision under specific structures and clips through textures when moving upwards – FIXED End of round camera clips through the Operator – FIXED PVE on rare occasions one of the AI doesn’t spawn at the start of a match - FIXED PVE AI Engineers end up in a loop between evade and idle reaction for every damage tic received from poison gas – FIXED LEVEL DESIGN FIXES Defenders are able to pass through red blocker walls during the preparation phase - FIXED Players in support mode sometimes don’t get a correct replication of the watched player’s point of view. For example, the player could have destroyed a wall and seen through it while the player watching in support mode would see an intact wall. - FIXED On the Hereford Base map, players are able to get out of the building through the red blocker wall when vaulting over the sandbags during the preparation phase. - FIXED On the Oregon map, players can see through the ceiling when vaulting over the bunk bed. – FIXED On the Kafe Dostoevsky, character can remain stuck when vaulting on a recycle bin in EXT Park Alley – FIXED On Consulate map, character can remain stuck between chairs at the Visa Office location – FIXED On the Kanal map, players can see out of world through the ceiling if he placed his drone over the air vents in the Hallway. – FIXED There are minor lighting issues on our maps. – FIXED ONLINE FIXES The game sometimes boots on CENTRAL-US data center instead of WEST-EUROPE – FIXED Some players don’t receive renown after a match. – FIXED 0-0x00000602 error is sometimes being received when returning from a matchmaking game to looking for players step - FIXED 2-0x00000067 error is sometimes being received when trying to join a squad having previously went through a direct disconnection - FIXED 2-0x00000068 error is sometimes being received when accepting a party invite. - FIXED Some players from a squad are left in the main menu when searching for a match if specific steps were not followed - FIXED There is no timer present during the lobby screen - FIXED Player gets stuck indefinitely loading a lobby when joining in progress if a player of the same game got killed and then quit the lobby first. - FIXED Some users are getting the "Connection Failure" error every time challenges reset while in-game – FIXED PVE On some occasions, players are not awarded XP points and Renown after finishing Terrorist Hunt sessions. – FIXED Ranked Players leaving for any reason except a network disconnection receive no warning and are automatically banned for 2 minutes – FIXED PC, Ranked Players leaving match using F10 don’t receive reconnect message – FIXED PC, Ranked Players leaving match using ALT+F4 don’t receive reconnect message - FIXED UI FIXES A placeholder appears on the prompt with the abandoned match message after quitting a Ranked game – FIXED On the House map, missing location indicator in Laundry Room - FIXED MISCELLANEOUS FIXES PC If the player switches Aiming settings From Hold to Toggle, the player can’t ADS in Tachanka’s Turret - FIXED PC Some keys are hard binded in the game involving movement and chat box - FIXED PC Push-to-talk functionality is missing in the Options menu - FIXED Uplay Alpha Team Uplay action is not unlocked after completing 50 ranked matches - FIXED 名前
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携帯用ページ http //www64.atwiki.jp/demoplacard_fuku/m/pages/26.html スマホ用ページ http //www64.atwiki.jp/demoplacard_fuku/sp/pages/26.html PC用ページ http //www64.atwiki.jp/demoplacard_fuku/pages/26.html 徒然 3.11:脱&反原発運動:プラカード集 Vol.5 2014/10/25 07 48 http //turezureysd.blog.fc2.com/blog-entry-6877.html #プラカードに関するツイート #プラカードの検索結果 トップ https //twitter.com/hashtag/%E3%83%97%E3%83%A9%E3%82%AB%E3%83%BC%E3%83%89?src=hash すべて https //twitter.com/hashtag/%E3%83%97%E3%83%A9%E3%82%AB%E3%83%BC%E3%83%89?f=realtime&src=hash#プラカード - Twitter画像検索 グリッド https //twitter.com/search?q=%23%E3%83%97%E3%83%A9%E3%82%AB%E3%83%BC%E3%83%89&src=hash&mode=photos リスト https //twitter.com/search?v=stream&q=%23%E3%83%97%E3%83%A9%E3%82%AB%E3%83%BC%E3%83%89&src=hash&mode=photos 反原発デモ@TwitNoNukes中国(@TwitNoNukesCGK) on Twitter https //twitter.com/TwitNoNukesCGK default - 反原発デモ@TwitNoNukes中国 http //twitnonukescgk.blog.fc2.com/imgs/20120415w4dPU2Su/ 脱原発ポスター展事務局(@NoNukeArt) on Twitter https //twitter.com/nonukeart 脱原発ポスター展 http //nonukeart.org/ 脱原発ポスター展 最新投稿作品 http //nonukeart.org/latest.html 脱原発ポスター展 人気作品 http //nonukeart.org/popular.html 281_AntiNuke(@281_) on Twitter https //twitter.com/281_ 画像 / 動画 https //twitter.com/281_/media 281_Anti Nuke http //281antinuke.com/ 281_Anti Nuke GALLERY http //281antinuke.com/gallery/ 281_Anti Nuke FREE DOWNLOADS http //281antinuke.com/free_downloads/ xNO NUKESx CREW (xNO_NUKESx_CREW) on Twitter https //twitter.com/xNO_NUKESx_CREW 反原発プラカード http //xnonukesx-placard.tumblr.com/ 集団的自衛権閣議決定断固反対 http //shine-placards.tumblr.com/ デモ・プラカード (DemoPlacard) on Twitter https //twitter.com/DemoPlacard デモ・プラカード(@DemoPlacard) - Twilog http //twilog.org/demoplacard Bank Meiru on Scribd _ Scribd https //ja.scribd.com/bmeiru?tab=documents シトロンいなばっち (citron178) on Twitter https //twitter.com/citron178 原発反対 - 写真共有サイト「フォト蔵」 http //photozou.jp/photo/list/3075782/8122345 シトロン178さんの写真 - 写真共有サイト「フォト蔵」 http //photozou.jp/photo/top/3075782 ジョンレモン (horiris) on Twitter https //twitter.com/horiris うらん(♪原発なくたって♪廃炉節) (uran_no_nukes) on Twitter https //twitter.com/uran_no_nukes 画像/動画 https //twitter.com/uran_no_nukes/media ふやふや(@fuyafuyaya) on Twitter https //twitter.com/fuyafuyaya プラカードGallery - placardgallery ページ! http //placardgallery.jimdo.com/ ☆平成デモクラシーを終わらせたくない☆ (junichiru2) on Twitter https //twitter.com/junichiru2 画像/動画 https //twitter.com/junichiru2/media 工場長(kohjohcho) on Twitter https //twitter.com/kohjohcho 画像 / 動画 https //twitter.com/kohjohcho/media Picasa ウェブ アルバム - 工場長 - 脱原発ポスター http //plus.google.com/photos/107856330888963464651/albums/5766725419121466241 原発って必要ですか??(@nonuke_sakebi) on Twitter https //twitter.com/nonuke_sakebi 画像 / 動画 https //twitter.com/nonuke_sakebi/media 요시다유키히로 ЁсидаЮкихиро(@yshdykhr) on Twitter https //twitter.com/yshdykhr Ow.ly - profile of @yshdykhr (요시다유키히로 ЁсидаЮкихиро) http //ow.ly/user/yshdykhr 風間新吾(城南信用金ユーザー)(@kazamazov) on Twitter https //twitter.com/kazamazov 画像 / 動画 https //twitter.com/kazamazov/media デモデザ(@demo_design) on Twitter https //twitter.com/demo_design デモデザ http //demodesign.mods.jp/ イノチコア (inochicore) on Twitter https //twitter.com/inochicore イノチコア/プラカード http //inochicore.wix.com/home#!untitled/c1b13 脱原発デモ・プラカード図案集 - Togetterまとめ http //togetter.com/li/145284 9.11脱原発デモ用プラカード図案まとめ(ネットプリント可能) - Togetterまとめ http //togetter.com/li/185850 9.19脱原発デモ用プラカード・デザイン集(ネットプリント対応) - Togetterまとめ http //togetter.com/li/187996 10.22脱原発デモ用プラカード・デザイン集(ネットプリント対応) - Togetterまとめ http //togetter.com/li/203158 2.19脱原発杉並デモ'有象無象'プラカード意匠集 - Togetterまとめ http //togetter.com/li/258111 ネットプリント対応プラカード&スク用ワッチ・デザイン集 - Togetterまとめ http //togetter.com/li/270846 いのうえしんぢ (inoueshindi) on Twitter https //twitter.com/inoueshindi 画像/動画 https //twitter.com/inoueshindi/media misato yugi 柚木ミサト(@pelukiss) on Twitter https //twitter.com/pelukis 8陣design blog http //8jin.blog47.fc2.com/ 8陣design http //www.8jin.net/ 日本アハマディア・ムスリム協会(@Islamforjapanes) on Twitter https //twitter.com/Islamforjapanes No more War! プラカード専用(@nennecosasshare) on Twitter https //twitter.com/nennecosasshare
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【登録タグ A-One D MONTAGE Blue TOHO EUROBEAT presents THE REVIVAL MIX U.N.オーエンは彼女なのか? 曲 越田Rute隆人】 【注意】 現在、このページはJavaScriptの利用が一時制限されています。この表示状態ではトラック情報が正しく表示されません。 この問題は、以下のいずれかが原因となっています。 ページがAMP表示となっている ウィキ内検索からページを表示している これを解決するには、こちらをクリックし、ページを通常表示にしてください。 /** General styling **/ @font-face { font-family Noto Sans JP ; font-display swap; font-style normal; font-weight 350; src url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/10/NotoSansCJKjp-DemiLight.woff2) format( woff2 ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/9/NotoSansCJKjp-DemiLight.woff) format( woff ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/8/NotoSansCJKjp-DemiLight.ttf) format( truetype ); } @font-face { font-family Noto Sans JP ; font-display swap; font-style normal; font-weight bold; src url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/13/NotoSansCJKjp-Medium.woff2) format( woff2 ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/12/NotoSansCJKjp-Medium.woff) format( woff ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/11/NotoSansCJKjp-Medium.ttf) format( truetype ); 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https://w.atwiki.jp/metalmetabo/pages/25.html
- visitors Metabolic pathway analysis basic concepts and scientific applications in the post-genomic erapsu.edu [PDF] CH Schilling, S Schuster, BO Palsson, … - Biotechnology …, 1999 - interscience.wiley.com http //scholar.google.com/scholar?q=related JkHo1UMnlWkJ scholar.google.com/ hl=ja as_sdt=2000 This article reviews the relatively short history of metabolic pathway analysis. Computer-aided algorithms for the synthesis of metabolic pathways are discussed. Important algebraic concepts used in pathway analysis, such as null space and convex cone, are explained. It is ... Metabolic pathway analysisS Schuster - Information and Simulation Systems for the Analysis of … - Citeseer http //citeseerx.ist.psu.edu/viewdoc/download?doi=10.1.1.94.4013 rep=rep1 type=pdf#page=18 18 Metabolic pathway analysis Stefan Schuster Max Delbruck Centre for Molecular Medicine D-13092 Berlin-Buch, Germany Metabolic network analysis, alternatively called pathway analysis, has manifold applications in functional genomics, metabolic engineering and ... Two approaches for metabolic pathway analysis? tkk.fi [PDF]S Klamt, J Stelling - TRENDS in Biotechnology, 2003 - Elsevier http //scholar.google.com/scholar?q=related Zqc2nsalEsAJ scholar.google.com/ hl=ja as_sdt=2000 Metabolic pathway analysis is becoming increasingly important for assessing inherent network properties in (reconstructed) biochemical reaction networks. Of the two most promising concepts for pathway analysis, one relies on elementary flux modes and the other on extreme ... Theory for the systemic definition of metabolic pathways and their use in interpreting metabolic function from a pathway-oriented perspective CH Schilling, D Letscher, BØ PALSSON - Journal of Theoretical Biology, 2000 - Elsevier http //scholar.google.com/scholar?q=related 5zrGtYrEQUQJ scholar.google.com/ hl=ja as_sdt=2000 ... 4193–4198. Full Text via CrossRef | View Record in Scopus | Cited By in Scopus (78). 25. CH SCHILLING, S. SCHUSTER, BO PALSSON and R. HEINRICH, Metabolic pathway analysis basic concepts and scientific applications in the post-genomic era. Biotechnol. Prog. ... A multiple alignment algorithm for metabolic pathway analysis using enzyme hierarchy Y Tohsato, H Matsuda, A Hashimoto - Proceedings of the 8th International …, 2000 - aaai.org http //scholar.google.com/scholar?q=related Gyor1EbInm8J scholar.google.com/ hl=ja as_sdt=2000 In many of the chemical reactions in living cells, enzymes act as catalysts in the conversion of certain compounds (substrates) into other compounds (products). Comparative analyses of the metabolic pathways formed by such reactions give important information on their ... Metabolic pathway analysis of a recombinant yeast for rational strain development brookes.ac.uk [PDF]R Carlson, D Fell, F Srienc - Biotechnology and …, 2002 - interscience.wiley.com http //scholar.google.com/scholar?q=related oWtlgoIqVyQJ scholar.google.com/ hl=ja as_sdt=2000 Abstract Elementary mode analysis has been used to study a metabolic pathway model of a recombinant Saccharomyces cerevisiae system that was genetically engineered to produce the bacterial storage compound poly-b-hydroxybutyrate (PHB). The model includes bio- ... Metabolic pathway analysis web service (Pathway Hunter Tool at CUBIC) oxfordjournals.org [HTML]SA Rahman, P Advani, R Schunk, R Schrader, D … - …, 2005 - Oxford Univ Press http //scholar.google.com/scholar?q=related MgbBoNOqvX8J scholar.google.com/ hl=ja as_sdt=2000 Motivation Pathway Hunter Tool (PHT), is a fast, robust and user-friendly tool to analyse the shortest paths in metabolic pathways. The user can perform shortest path analysis for one or more organisms or can build virtual organisms (networks) using enzymes. Using PHT, the ... Combined use of proteomic analysis and enzyme activity assays for metabolic pathway analysis of glycerol fermentation by Klebsiella pneumoniae tu-harburg.de [PDF]W Wang, J Sun, M Hartlep, WD … - Biotechnology and …, 2003 - interscience.wiley.com http //scholar.google.com/scholar?q=related OKsyM7nYUH0J scholar.google.com/ hl=ja as_sdt=2000 Abstract The fed-batch fermentation of glycerol to 1,3- propanediol by Klebsiella pneumoniae displayed an un- usual dynamic behavior that can be clearly divided into four distinct phases according to cell growth and CO2 evolution rate. Metabolism changed significantly during ... Combinatorial complexity of pathway analysis in metabolic networks u-bordeaux2.fr [PDF]S Klamt, J Stelling - Molecular Biology Reports, 2002 - Springer http //scholar.google.com/scholar?q=related kLqNimyG924J scholar.google.com/ hl=ja as_sdt=2000 Key words combinatorial complexity in metabolic networks, elementary flux modes, metabolic pathway analysis, structural network analysis Summary Elementary flux mode analysis is a promising approach for a pathway ... Comparison of network-based pathway analysis methods cell.com [HTML]JA Papin, J Stelling, ND Price, S Klamt, S … - TRENDS in …, 2004 - Elsevier http //scholar.google.com/scholar?q=related BYENm_cYtdQJ scholar.google.com/ hl=ja as_sdt=2000 ... Recent network-based metabolic pathway analysis has focused on two approaches, those of elementary modes [4] and extreme pathways [5]. Both of these methods use convex analysis [6], a branch of mathematics that enables the analysis of inequalities and systems of linear ...
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Market Scenario The introduction of technologies such as supervisory control and data acquisition (SCADA) and smart grid network management has modernized the current power grid infrastructure to make performance, adaptability, and reliability more sophisticated. The smart grid sensor is expected to show significant growth over the forecast period, in the lines of these factors. In addition, the increasing number of electrical thefts in commercial and residential areas, and the system of energy faults, and extreme weather conditions operational capacity is expected to drive the market over the forecast period. Novel coronavirus has Smart Grid Security Market Growth to open new avenues for those firms that are on the lookout for solutions that are reliable, efficiently managed, scalable, and are subscription-based, to remain more focused on the core business. The Smart Grid Security Market is bearing lesser impact of the COVID-19 outbreak compared to most other segments of the tech world. The conventional power grid system is being modernized into a smart grid to address issues such as power dissipation, concentrated information flow and growing safety and consistency concerns. On the other hand, security concerns and increased counterfeiting of energy utilities are presumed to hinder the growth of the market for smart grid sensors over the review period. In addition, the high energy consumption of smart grids is presumed to impede market growth over the projected period. In addition, the growing COVID 19 pandemics worldwide has created a major market disruption and is expected to continue its impact on the market in the foreseeable future. Request a Free Sample @ https //www.marketresearchfuture.com/sample_request/7168 Competitive Outlook Some of the key players of smart grid sensors market include ABB Ltd. (Switzerland), General Electric Company (U.S.), Oracle Corporation (U.S.), Siemens AG (Germany), Cisco Systems, Inc. (U.S.), Itron, Inc. (U.S.), Landis+Gyr (Switzerland), Schneider Electric SA (France), Tech Mahindra Ltd. (India), S C Electric Company (Illinois, U.S.), Aclara Technologies LLC (U.S.), Open Systems International, Inc. (Minnesota, U.S.), Esyasoft Technologies Pvt. Ltd. (India), Trilliant Holdings, Inc. (U.S.), Wipro Ltd. (India), NexGrid, LLC. (U.S.), Kamstrup A/S (Denmark), Globema (Poland), EnerNOC, Inc. (U.S), and e-Smart Systems Pvt. Ltd. (India). Segmentation The smart grid sensors is differentiated by component, sensors, solutions, service, and application. Based on sensors, the smart grid sensors market is sub-divided into dynamic line rating sensors, outage detection sensors, voltage/temperature sensors, transformer monitoring sensors, and others. The component segment consists of sensors, AMI meter, programmable logic controller (PLC), networking hardware, and others. Furthermore, the service is classified into deployment integration, consulting, support maintenance, and others. Smart grid sensors is further divided based on solutions that include smart grid distribution management, smart grid communication, substation automation, grid asset management, Advance Metering Infrastructure (AMI), and billing customer information system. Based on application segment, the smart grid sensors is segmented into Advanced Metering Infrastructure (AMI), smart energy meter, supervisory control and data acquisition (SCADA), and others Regional Analysis The smart grid sensors are geographically segmented into four different regions, namely North America, Asia Pacific , Europe and the rest of the world. North America is presumed the dominant region in the market for smart grid sensors. The United States and Canada are the region s leading nations. It is attributed to the region s rising suppliers of smart grid solutions to boost grid stability. In addition, Europe is expected to enjoy significant growth over the forecast period. Countries such as Germany, France and Great Britain are the region s leading countries. The Global Solar Inverter Market is geographically segmented as Europe , North America , Asia-Pacific and the rest of the world. Due to the increase in investments in the construction section, Asia-Pacific is likely to hold a majority of the market share over the forecast period. Demand for solar inverters in Asia-Pacific is expected to rise significantly due to growing demand for solar energy sources and increasing investment in the region s solar energy projects. Solar energy is seen as the best substitute for conventional energy sources for reducing carbon emissions by meeting the region s electricity needs. Table of Contents 1Executive Summary 2Scope of the Report 2.1Market Definition 2.2Scope of the Study 2.2.1Research objectives 2.2.2Assumptions Limitations 2.3Markets Structure Continued…. Browse Full Report Details @ https //www.marketresearchfuture.com/reports/smart-grid-security-market-7168 List of Tables Table 1 Global Smart Grid Security Market, By Region, 2020-2027 Table 2 North America Smart Grid Security Market, By Country, 2020-2027 Table 3 Europe Smart Grid Security Market, By Country, 2020-2027 Continued… List of Figures FIGURE 1 Global Smart Grid Security Market Segmentation FIGURE 2 Forecast Methodology FIGURE 3 Porter’s Five Forces Analysis Of Global Smart Grid Security Market Continued… B2B Telecommunication Market Information by Solution (Unified Communication and Collaboration), Deployment (Fixed, Mobile), Organization Size (Large, Enterprise), Application (Industrial, Commercial) and regions Trending #MRFR Report** https //ictmrfr.blogspot.com/2022/04/geofencing-market-companies-growth-with.html https //blogfreely.net/pranali004/telecom-expense-management-market-size-impressive-cagr-changing-business-scope https //postheaven.net/pranali004/financial-app-industry-impressive-cagr-changing-business-needs-scope-of https //market-research-future.tribe.so/post/openstack-service-market-research-impressive-cagr-changing-scope-of-current--6263de46791566c10c79891e https //www.scutify.com/articles/2022-04-24-infrastructure-as-a-service-industry-cagr-changing-business-scope-of-current-and-future-industry- About Market Research Future Market Research Future (MRFR) has created a niche in the world of market research. It is counted among the top market research companies that offer well-researched and updated market research reports and insights to businesses of all sizes. What sets us apart is our super-responsive team that offers quality work keeping clients abridged of the prospective challenges and opportunities in various markets. Our team is adept in their space as well as patiently listens to every client. The best part is they know their work inside out and possess the expertise to guide the client in the right direction and achieve results on a tight deadline. We are a one-stop solution for all your data research needs. Our team does not believe in the “one size fits all” approach to creating a report that is detailed and concise. 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Patch 1.72 (US, EU) Release Notes 引用。 --------------------------------------------------- Warhammer Mark of Chaos - [[Patch]] 1.72 Release Notes --------------------------------------------------- ------------ New Features ------------ - Added new host options to multiplayer games - Friendly Fire - No Hero - No Siege - No Mercenaries - No Items - More units capture reinforcement and refill camps faster. - Support for multiplayer clans. - Undo (right click) and reset options in the skill tree. - Displaying cannon accuracy information. - Updated Gamespy SDK. - Tooltips for all main menu buttons. - Enemy/Ally names are displayed in the army mouse-over tooltips. ----- Fixes ----- - Fixed crash that occurred when a player tried to load a custom multiplayer map that was not available in the game directory. - Fixed crash that occurred when making a 4 player AI game custom setup on Internet. - Fixed bug that prevented melee units to attack moving enemy units properly. - Fixed bug where the resistance updates provided by certain items were not displayed properly. - Fixed bug with Prince on Dragon's skill Implacable Heart. - Fixed bug that occurred when trying to save a replay after watching a replay. - Fixed bug where Ignore function in chat lobby only affected private messages. - Fixed bug where Restoration of Isha skill affected and healed heroes that were in duel. - Fixed bug with Command skill Blessing of Grimnir. - Fixed bug with Combat skill Rune of Striking. - Fixed bug where Sigil of Sigmar's magic resistance bonus doesn't stack with Glimmercloak. - Fixed bug where HP increase for certain units following gained levels did not carry over between missions. - Fixed some inconsistent upgrade restrictions between Army Composer and Reinforcement Camps. - Fixed bug where victory or defeat message did not appear. - Fixed tooltip descriptions for Standard Bearer and Musician. - Fixed bug where units could be upgraded with weapons and armour not normally available to them. - Fixed a crash that occurred when using Plague on a friendly hero with Lightning Shield. - Fixed bug that allowed players to have nearly unlimited gold to make armies for Multiplayer. - Fixed bug with gold value becoming negative with no initial army created. - Fixed bug where defenders on siege maps could have their morale broken by Attackers just walking in. Now morale loss is limited to 50%. - Fixed a crash that occurred when attempting to cancel Customize Army save window. - Fixed bug where using the slash commands in game lobby could cause graphical UI problems. - Fixed bug where Packmasters remained on map after Giant Rats have been killed. - Fixed bug where upgrades that were normally not available for certain units were purchasable at Reinforcement Camps. - Fixed bug with purchasing Champion upgrade at Reinforcement Camp. - Fixed bug where private messages from the lobby sent to players that were in game did not get received. - Flee button allows goblins to kill NPC handgunner unit_ - Fixed bug with Great Eagles purchased from reinforcement camps that always appeared at level 2. - Fixed bug where Level 1 Trolls purchased at Reinforcement Camps came out as Level 2. - Fixed bug where Resistance did not update when using the Knights of Khaine ability. - Fixed bug where Prince on Dragon could not put any points into Bladestorm Combat skill. - Fixed bug where top-tier duelling skills did not function when used against an enemy hero in multiplayer. - Fixed bug where Elector Count on Griffon had the same icon for Crushing Blow and Cannot Capture. - Fixed bug where players could not proceed through tutorial if disable border scrolling was active. - Fixed some text bugs. --------------- Balance Changes --------------- - Supernatural Resilience skill now decreases the attacker's chance to hit by 5% per level. - Blessing of Asuryan spell - Mana cost decreased from 300 to 225, cooldown time decreased from 60 to 45 sec, lifetime increased from 20 to 30 sec, chance to hit increased from 15% to 20%, bonus per level decreased from 5% to +4%. - Flames of the Phoenix spell - Chance to hit increased from 10% to 15%, duration decreased from 3 to 2 sec, bonus per level increased from 1 to 2 sec. - Cloak of Warding now gives 10% shooting resist instead of 15%. - Shield of Ptola now gives 10% shooting resist instead of 15%. - Morrian Ring now gives 5% shooting resist instead of 10%.
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ちょっとABとは関係のないお話 [edit] HTTPについて † Hyper Text Transfer Protocolの略。Webブラウザとサーバがやりとりする際などに使われる通信プロトコル バージョンHTTP/1.0と1.1が存在する。ここでは一応1.1ベース ↑ [edit] 準備 † まずはソケットを使った通信を読んでsendとrecvを使えるようになって頂きたい ↑ [edit] 使い方 † 初めにsendでHTTPのリクエストを送信する。続いてrecvでサーバから返事を受け取る 以上 ↑ [edit] リクエストの基本構造 † <メソッド><HTTPバージョン>CRLF <ヘッダ>CRLF CRLF メソッドはGETとかHEADとかPUTとか。プログラムでいう所の関数名 ヘッダっていうのはメソッドの付加情報。関数の引数みたいな物です メソッドは常に一つ。ヘッダは任意の個数です。無い場合もあります 各行の終端にはCRLF(Ex"\r\n"のこと)を付け、終端には空行を付けます ↑ [edit] レスポンスの構造 † レスポンスはリクエストをsendでHTTPサーバーに送ると必ず返されrecvで受け取ることが出来ます <HTTPバージョン><ステータスコード>CRLF <ヘッダ>CRLF CRLF <メッセージボディ> HTTPバージョンとステータスコードは送ったHTTPメソッドの実行結果で、これだけはレスポンスの先頭に必ず存在します 例 HTTP/1.1 200 OK ステータスコードは3桁の数字で表され、百の位が2なら成功、4ならクライアント側のエラー、5ならサーバ側のエラーになります 3の場合は処理を完了するために再度適切なリクエスト送信する必要がある場合を示します 1は複雑なんでパス ヘッダはメッセージボディの情報を表す部分ですがもしかしたら無い場合もあるかも メッセージボディはGETだったら対象となったリソース、POSTだったらCGIの実行結果とか ここもヘッダ部分と同様に存在しない場合がある(例:HEADメソッド) ヘッダとの間に空行がはさまっているので注意。またメッセージボディの最後にCRLFは存在しない ↑ [edit] HTTPメソッド † ↑ [edit] GETメソッド † HTTPサーバーからリソースを取得します 基本形 GET uri HTTP/1.1 Host hostname hostnameは接続するホストサーバー名です。ここのWikiだとURLのwww.2chab.netの部分です uriの部分は取得したいURLのホスト名より先の部分を指定します 2ちゃんねるのトップページを取得する例 GET / HTTP/1.1 Host www.2ch.net 本来は/index.htmlとか/の先の指定も必要なんですが、省略するとindex*(*は一字以上の文字列)を指定した事になります 略さないで書くと GET /index.html HTTP/1.1 Host www.2ch.net 成功すればレスポンスのメッセージボディ部分にGETの対象になったリソースが入っている ステータスコードは成功すれば200 OK。リソースが見つからなければ404。アクセス拒否なら403。サーバー過負荷なら503 もちろんこれ以外のステータスコードである可能性もある ↑ [edit] Rangeヘッダ † リソースに対するGETの範囲を指定するリクエストヘッダです リソースの128バイトから256バイトまで取得 Range 128-256 リソースの512バイト以降を取得 Range 512- このヘッダを含めてGETを送った場合、成功時のステータスコードは206になります 失敗した時は416(要求範囲が不正)が返されるかも ↑ [edit] If-Modified-Sinceヘッダ † リソースが指定日時より後に更新されているか調べるヘッダです 更新されていない場合はGETしません GMTで2007年5月5日午前0時以降に更新されているか調べる If-Modified-Since Sun, 5 May 2007 00 00 00 GMT このヘッダを含めてGETを送った場合、リソースが更新されていなければレスポンスには304(未更新)が返されます この場合メッセージボディはありません 更新されていれば普通に200番代のステータスコードとメッセージボディを返してきます ↑ [edit] HEADメソッド † HTTPサーバーからリソースの情報を取得します 基本形 HEAD uri HTTP/1.1 Host hostname CRLF hostname、uriはGETと同じです 成功すればリソースのヘッダだけ返ってきます(つまりHEAD=GET-メッセージボディ) ↑ [edit] POSTメソッド † HTTPサーバーに情報を送信します CGIのパラメータなんかを送信するために使う。実行結果がCGI依存なのでかなり厄介 基本形 POST uri HTTP/1.1 Host hostname Content-Type type Content-Length 25222length CRLF メッセージボディ hostname、uriはGETと同じ typeはフォームデータだけ場合はapplication/x-www-form-urlencoded 何らかのリソースを含む場合はmultipart/form-data 殆ど前者だけで事足りると思うが、アップローダーのようなリソースを受け付けるCGIは後者を利用する lengthは後に続くメッセージボディの長さ メッセージボディはapplication/x-www-form-urlencodedの場合 変数名1=値1 変数名2=値2... のように変数名と値を=で結んだ物を を区切りとして羅列する。変数名も値もURLエンコードされていなければならない multipart/form-dataは大変なので省略 成功すれば二百番台のステータスコードを返す リソースが既に生成されている場合201を返す(見たこと無いけど) ↑ [edit] GETでPOSTする † サーバーに情報を送信する時はPOSTを使うべきだが、極少量のデータであればGETでも送れる 基本形 GET uri?メッセージボディ HTTP/1.1 Host hostname CRLF uriの後に?とPOSTのとき送ったメッセージボディをつける。やはりURLエンコード必須 Content-TypeとContent-Lengthはいらない